The lesson today was all about GAMIFICATION.
Gamification is the use of game mechanics and design in a non-game capacity.
Gamifcation:
- Applies to none-game applications and processes in order to encourage people to adopt a style of behavior or to influence them.
- Makes Technology more engaging.
- Encourages people to perform chores they would normally consider boring.
We were then presented a lecture by Jesse Shell upon the subject.
"Who in this room is going to lead us to get there?"~ Jesse Shell.
This sort of reward system, as Jesse describes, could be very real very soon. It could be abused in so many ways but also inspire in us a need to be greater.
Jane Mcgonigal also describes the benefits of Gamification in a different, very human light.
People need the 4 superpowers to function as a game in real life:
+ URGENT OPTIMISM
+ SOCIAL FABRICATION
+ BLISSFUL PRODUCTIVITY
+ EPIC MEANING
Without these, challenges become insurmountable and all efforts obsolete.
If 'Reality could be fixed', we may find gamers stepping up to roles and saving more than Princess Peach.
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